For Section 3.2, normal rifts and bounties, the third most important stat should be "XX extra gold from monsters." The extra gold becomes increasingly important for having the money to empower greater rifts to level up legendary gems. Overview Followers fight automatically, but you can choose skills for them that affect their behavior in combat. The base one presented on this page is the Greater Rift Solo Pushing Variation, but this build also has a Nephalem Rift Farming Variation and a. This guide will cover all of its available playstyles. This should apply to all 3 sections of this guide. The signature D3 vanilla Archon Wizard playstyle is brought to viability with the dedicated Vyrs Amazing Arcana and Chantodos Resolve sets. The best primary stats would be Intelligence, Vitality, Armor and Life% (all resist isn't that great since hers is really high from intelligence already).Ģ) I would highly suggest that the secondary stat, "Monster kills grant XXX experience" be the second most important stat after intelligence except for attack speed on the appropriate slots (although attack speed isn't very useful for speed runs). I do have two other suggestions I would like to make for the purposes of min/maxing your enchantress.ġ) Under section 3.2 for normal rifts and bounties. The bonus experience from Gem of Ease does not currently affect your Bonus Experience per Kill (bug report already submitted here) My earlier suggestion of Gem of Ease in the weapon was a bad suggestion at the time of this post.
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